Arrow Keys to Move
Space/Shift to FLOW (when full enough)
Q to toggle quality
Pause screen has many other options
**8/24 2PM ** Multiplayer Server back up! Thanks for your patience :).
Welcome to Exit Path 2. It's time to start running, once more.
Exit Path 2 is a Uniplayer and Multiplayer platforming experience, taking place in the dystopia of Central, a large faceless organization which you have escaped from. Now finding a life underground in a secret society outside of the knowledge of Central, you are sent on a journey of sustenance to the surface.
• Produced by Armor Games
• Story, art, and gameplay by John (jmtb02)
• Music by Chris Branscome
• Animated cutscenes by Adam Phillips
• Additional Art by Jimp
Thanks to all the Alpha and Beta testers who took part in helping this game see the completion.
Love the soundtrack? Buy it now!
Support Exit Path 2 by purchasing exitPASS, now with Pay What you Want Pricing!. Get 10 extra challenge courses, 40 pieces of flair, and some bragging rights for supporting Exit Path 2's long development cycle.
Have a bug? Report it here: http://armor.ag/ep2-bugsquash
Version 1.0.2 - 8/8/11
Found and fixed rewind problem (caused by 0-length rewinder log file) (if you still have problems email me)
Fixed small bouncer glitch found on a few levels
Set default Background to black for post-judgment levels
Added link to music album, which is now out!
Renamed mislabelled exitPASS uniplayer label
Version 1.0.1 - 8/5/11
Fixed minor preloader problem
Fixed compatibility with some slower processors
Fixed some text legibility for exitPASS and other sections of the Main Menu
Rewind glitch still present, will update for future version
Version 1.0 - 8/4/11
Fixed problems with music not looping correctly on final levels
Lowered file size for lower bandwidth users
Fixed issue with password field in Custom Room generation
Fixed issue with sorting algorithm for Custom Rooms
Fixed issue with failed room join on Autojoin.
Fixed problems with signs appearing collected when not.
Fixed issue with sign icon not syncing to actual collection.
Fixed highscore score submit.
Lowered letter grades.
Implemented ExitPASS, a method of unlocking extra content for any price
Fixed problem with last flair piece being cut off
Added quality toggle by pushing "Q" in the game
Added lag information into player bars in MP
Fixed Uniplayer time reloading correctly (not resetting to 0:00:00)
Fixed MP bugs concerning multiple levels being loaded.
Fixed timer that runs in the background collecting "time played" Information
Fixed MP variables sync, so that all data (XP, matches played, etc) sync immediately at start
Slowed down Flitters for easier collection, now return if you leave the screen.
Fixed SP bugs concerning misplaced tiled areas.
Fixed SP levels in which you could fall through the floor.
Fixed rewind bug in most cases (some case remain unresolved)
Version BETA 1
Fixed issues with double-completion screens
Fixed host drop problem
Unlocked more features, including Uniplayer campaign